Spawn Points
Place fresh spawn points on the real map: click to add, drag to move, group by town and see a density heatmap. Pro saves cfgplayerspawnpoints.xml straight to your server.
What it works with
`cfgplayerspawnpoints.xml` sits in your mission folder and lists where players appear: fresh spawns, players hopping in from another server and travellers, grouped into areas, with rules for how far a spawn must be from infected and other players.
What Spawn Points does
- Show every spawn point on the real map of Chernarus, Livonia, Sakhal or Nasdara, coloured by group
- Click to add points, drag to move them, and remove them with a click
- Group points by town, rename groups, and see a density heatmap of where players land
- Set how far spawns stay from infected and other players, in plain words
- Works with old files without groups, and keeps the rest of the file as it was
- On the Server and Pro plans: load cfgplayerspawnpoints.xml from your Nitrado server and save it back with a diff, confirmation and automatic backup
Who it's for
Server owners who want new players to land in the right places, away from campers and hordes.
Getting started
Open your file or start from a sample in your browser and download the result, free and no account needed. Loading from and saving to your Nitrado server is part of the Server and Pro plans.
Common questions
Do I need groups?
No. Old files without groups work, and stay that way when saved. Groups just let you control areas.
My points are in the sea.
Check the map selector matches your server's map.